
Tim Vanscotter
Game Designer / Programmer / Artist
Analytic & ambitious game developer in training, having been learning with nonPareil Online since September 2021. I primarily have experience with Unreal Engine 4, but have also dabbled in Godot 4.
760-264-3441

Spaceship
A short "walking simulator" with minor stealth elements wherein the player investigates an eerie spaceship. The level was created with pre-made assets in Unreal Engine 4 during my seventh term at nonPareil. The gameplay video's intro and ending animations were made in the GNU Image Manipulation Program.
Obstacle Course
A 3-4 minute obstacle course constructed out of meshes in Unreal Engine 4, made in my fifth term at nonPareil. Deliberately has "dev textures" for readability, as well as grey walls, sharp edges, and harsh lighting for an ominous atmosphere. Features a risky jump that can skip a portion of the course if pulled off.
2D Adventure
A tutorial level for a 2D top-down adventure game created with pre-made assets in Unreal Engine 4, made in my fourth term at nonPareil.